Barrons How to Play
Zombie Croquet:
Guide to the Peoples Backyard Sport.
Its possible that shepherds
of old gave us more than astronomy and syphilis. They may have
originated the game of croquet by knocking round stones through hoops
made of willow branches with their shepherds crooks, called
croche by the French, who always have to have different words for our
things.
In the 1300s, when they werent busy burying plague victims,
French peasants picked up the game and called it paille maille. By
the 1600s, it was pall mall, played in the courtyard of
Englands Charles II -- another one of their kings, no
doubt.
Supposedly it died out until around 1830 in Ireland where they called
it crooky, from the Gaelic cluiche, meaning play. Must have been a
popular sport to have their word for play named after it.
Twenty years later it was popular in England again. Maybe the British
grabbed it for good measure as they took Irelands grain
harvests. It quickly spread throughout the British Empire: India, New
Zealand, the Faulkland Islands, and so on. The United States became
home to many Irish escaping the Great Hunger, perhaps bringing the
game of crooky with them, since it didnt interfere with
drinking.
English-speaking societies got strangely uptight about sex in the
latter half of the 1800s, and the combination of sunshine, drink, and
fresh air was considered too likely to lead to impure thoughts. It
was, after all, played with both men and women on the same lawn --
mixed swimming wouldnt be allowed for decades yet -- and looser
women would sometimes brazenly expose an ankle when making a foot
shot.

Naturally, the sport was banned in
Boston.
Repression usually backfires. Croquet and sex were revived in the
1920s and have been popular to varying degrees since then.
Official
clubs and international
competitions have grown in the past 30 years, but thats another
story. We are concerned here with the garden variety popular in the
backyards of North America: American nine-wicket.
More
croquet history.
American nine-wicket rules vary
from yard to yard, with players often making up their own. And so it
was with the evolution of Zombie Croquet.
I had an old croquet set from a yard sale, and one sunny summer day
when some friends were over we decided to play a round. All the
mallets and balls were there and coat hangers replaced missing hoops,
but no one remembered exactly how, so we just made it up as we went
along, combining rules from our collective childhoods.
The first to get back to the starting peg was the winner, with others
coming in second and so on, until the combination of humiliation of
being dead last, and impatience to start a new game forced players
concede. All this changed when someone visiting from out of town
joined in. Dont you play poison? she asked.
Poison improved the game as much as early basketball must have been
when they took the bottom out of the basket. Poison ends a game
decisively and keeps it interesting right down to the last shot.
We named it Zombie Croquet, due to personality transformations which
occur when a players goal is killing everyone else. Zombie is
more than just a status, its an attitude. A side of friends you
never knew existed may come out when they join the ranks of the
stalking undead.
Zombie Croquet is actually two games over-lapping each other. First is the race around the course from hither peg to yon peg and back again. Last is the blood-lust which kills all players except for the winner, usually. It most closely resembles One Ball with poison version of Backyard Croquet. USCA rules.
Minimum of four for official game. Maximum of six. No partners. No keeping score during game, though a record book may note statistics.

Hither peg at one end, Yon peg at the other, each in at least two mallet heads from the boundary. Center hoop aligned halfway between pegs. One hoop at each of four corners of imaginary square which has center hoop in its center. Corners half the distance between double hoops at pegs and center hoop, creating a pattern like the five on a die or playing card -- called a double diamond. Two hoops at each peg, in line with opposite peg, first hoop placed three mallet heads from peg, second is two more heads out. Distance from hither to yon pegs determined by size of greens and players preference.
There's no particular reason the third hoop is to the right and not the left, however, almost all backyard games in the US follow this route, avoiding potential confusion when playing on another course.
Order of play:
In sequence by color from top of peg down. Players color determined by blindly drawing mallets or balls. After first game of day, new players draw first, first killed in previous game draws next, winner draws last.
Begin play:
One mallet head from Hither peg in any direction. Must run hoops in
order. Center hoop is negotiated twice, as are the two hoops next to
each peg, once in each direction.

Immediately bring ball in one mallet head from point of exit, perpendicular to the boundary. No penalty. If any part of ball rolls back onto the greens, play it where it lies, moving it one mallet head in if necessary. Balls always lie one mallet head in from boundary, except when sending anothers ball. Sender is responsible for fetching balls sent out of bounds.

Red ball is placed one mallethead in after going out of bounds.
If blue ball is a Zombie who has just gone out of bounds, being placed next to yellow does not count as hitting that ball.
Two maximum accumulation at any
time.
One shot per turn, plus:
Extra shot for running a hoop in the right direction and order. Ball
has negotiated hoop if a mallet handle run down the entry side (jaws)
does not touch it.
Two shots for hitting anothers ball with your ball (a roquet), with four options:
1) Take two shots from where your ball lies.
2) Place your ball one mallet head
away from hit ball, in any direction (as shown), and take two
shots.

3) Place your ball against the hit ball, place foot on your ball, and strike your ball. One continuation shot is taken from where your ball lies after sending hit ball.
4) Place your ball against the hit ball and strike your ball without
placing your foot on it. Hit ball must also move, though not
necessarily change position, or continuation shot is lost.
You must negotiate your next hoop before you can gain extra shots by hitting same ball again.
Stroke is used by striking ball with mallet and making it move, though not necessarily change position. Ball may only be shot with a mallet, any part of mallet. Exception is slapping peg or hoop with mallet to propel ball, when permitted.
Extra shot(s) lost by negotiating next hoop or hitting Yon peg in
order. Exception: in one shot two hoops are negotiated in order,
player retains both shots.
Hit Yon peg: Play ball from where it lands in hard peg, place ball
one mallet head from peg in soft peg. You have one shot.
Hit Hither peg: You become a Zombie and are in limbo immediately upon
contact with peg.
Not evil, just satanic.
1) Remove ball from greens until
turn comes again. Known as Zombie in limbo.
2) Hunt begins one mallet head from peg in any direction.
3) One shot per turn.
4) Striking non-Zombie players ball, or their ball striking a
Zombies ball, puts them out, kills them.
5) Zombie is put out of game, killed, when hit by another Zombies ball. Also dies by going through any hoop, or by hitting a peg, either is known as being konged.
6) Last Player alive or undead is winner. Its possible to win
without becoming a Zombie.
Ball sent through hoop by
anothers ball: Hoop counts as negotiated but no shot
gained.
Placing ball through hoop one mallet head from hit ball does not
count as negotiating hoop.
Peg is same as hoop, except that contact is all that is necessary to
consider it negotiated, or pegged. All extra shots are cleared upon
hitting peg in proper order.
Generally, the last thing that happens is what counts.
Alive. Not dead nor
undead yet.
Association play. USCA rules when it comes to croquet rules. They generously accept non-traditional versions without being influenced by them.
Attire. Traditionally, croquet whites are proper attire, but in Zombie Croquet no attire is preferred over any other attire -- whatevers appropriate.
Chop shot. Ball rests near peg or hoop, and mallet is
slid forcefully down peg, or upright of hoop, to squeeze ball
forward. Peg or hoop may be held in place with hand or foot.
Continuation shot. Second stroke of the two gained by hitting another players ball.
Croquet stroke. Shot used to send hit ball, with either a
foot shot or by sending both balls.
Dead. Player who has been killed, put out of the
game.
Dead on ball. Ball which player has hit and gained two
shots off of. Must negotiate next hoop or peg to be live on that ball
again.
Do or die shot. Shot which, if missed, will likely result
in death.
Extra shot(s). Also bonus strokes. Gained by negotiating hoop, hitting peg or another players ball.
Fault. A mistake. Often ends turn. Examples: Making croquet shot without foot, and sent ball doesnt move. Hitting ball which player is dead on, expecting two shots. Shooting out of turn. Shooting wrong ball. Fault must be called before next player shoots to be a fault, except for shooting out of turn.
Foot shot. Player places ball next to hit ball, places
foot on top of their own ball, and strikes it so that other ball is
sent. Outlawed since 1870 in Association play. Legality of anchoring
ball with body parts other than foot determined locally.
Forward motion. Ball rolls back after negotiating hoop,
lying where its not through. Counts as negotiated.
Greens. Croquet playing field. Also, yard, lawn,
greensward.
Hard peg. Ball is played from where it lies after hitting
peg. In soft peg, ball is placed one mallet head from
peg. In both cases, player has one shot after hitting peg.
Hit. Players ball makes contact with anothers ball. Called a roquet shot in Association games. Contact is made even if a blade of grass prevents actual contact. Leaves or other debris lying between balls doesnt count as touching.
Hither peg. Starting and finishing peg. See also Peg and
Yon peg.
Hoop. Also wicket. Consists of two uprights
and a crown. Made of whatever works: coat hangers, pvc pipe, official
wickets from croquet supply. Width varies with local preference.
Official size is between 3 and 11/16ths and 4 inches. Sloppy hoops go
better with rougher greens. Six inches isnt too
loose.
Hoop shown is made of 3/4 inch PVC
with tent pegs bolted into uprights.
Wire hoops are hard to see, so white cloth "ribbons" tied at tops may
help prevent tripping over them.
Also may be purchased from a Pro Shop: nine for $19 to $350.
Hooper. Player one hoop and a peg from Zombiehood.
Jaws. Side of a hoop which a players ball enters to negotiate it.
Kill. Putting someone out of game.
King konged. Zombie kills self on first shot.
Konged. Zombie goes through hoop or hits peg, resulting
in death.
Landscaping. Changing layout after game begins. Narrowly
defined: altering lay of greens, or hoop and peg positions -- movable
obstacles may be moved. Broadly defined: includes moving obstacles
like lawn chairs, barbecue, spectators, etc.
Live on a ball. Player may hit each ball once, gaining
two shots each time. Player is dead on hit ball until negotiating
next hoop or peg, at which time they are live on all balls again.
Local option is to be live on all balls at beginning of each
turn.
Lurking. Zombie awaits, usually near hither peg, for a
live player to kill.
Magic spot. Elusive spot in front of starting hoops where
a lying ball cant be hit by a Zombie coming in from limbo, and
from which last hoop or two may be run.


Mallet. Must have a head and a handle. Limits and specifications determined locally. Any part of mallet may be used to make shot, stroke.
Mallet head! Reminder to place ones ball a mallet head in from boundary line before shooting. Also a standard unit of measurement for setting up hoops, and slang for croquet fanatics.
Negotiated. Commonly through, also run in fancy play. Ball going all the way through hoop in proper order and direction. Also refers to hitting peg in proper order. Ball has negotiated, run, a hoop if mallet handle doesnt touch it when run down jaws (entry side) of hoop.
Red ball is not quite through.
Obstacle. Object
(Except hoops, pegs, and balls) on greens or so close to boundary
that shot is hampered. May be moved or not -- local rule.
One handle per mallet! Reminder that excessive advice is being given to a player.
Pass. To forego a turn. Legality locally determined. When
not legal to pass, player must execute a shot, or stroke, when turn
comes around.
Peg. Also, stake. See Yon peg and
Hither peg.
Peg to peg. Run from hither peg to yon peg, or vise
versa, in one turn.
Pool shot. Using handle of mallet like pool cue.
Push shot. Mallet speed increases during shot. Not legal,
but length of time mallet remains in contact with ball without being
considered a push is determined locally.
Roquet shot. See Hit.
A Run. Series of hoops negotiated in single turn.
Send. Causing another players ball to move by placing ones ball next to it and executing a croquet stroke/croquet shot, either Foot shot or not.
Shooter. Player who is up, whose turn it is. Also
striker.
Shot. Also stroke. Mallet makes contact with
ball, causing it to move, even if it rolls back to starting position.
Exception: slap stick shot where legal.
Slap stick. Striking Yon peg instead of ball resting
against it, sending ball forward. Peg is usually held in position
with one hand. Also called slapping the peg. May also
apply to striking a hoop upright. Not legal on all greens, due to
definition of shot.
Slider shot. Also Hoover maneuver referring
to similarity with vacuuming floor. Mallet head is slid along greens
and into ball.
Soft peg. See Hard peg.
Stake. See Peg.
Stand by yer ball. Advice given to those who stray too far from their ball and thus delay game. Important when few players remain alive and/or undead.
Stroke. See Shot.
Through (a hoop). See Negotiated and
Run.
Turn. Players turn to shoot based on sequence of
colors. Continues until strokes are gone, either by using them up or
by faulting.
Twoper. Player two hoops and a peg from Zombiehood.
Unanimous consent. Request by any player in case of
fault, such as accidental stroke. Like juries in US criminal courts,
players can overlook rules in a specific case without creating a
legal precedent. Only one voiced Objection by an active
player voids unanimous consent. Silence is consent.
Undead. State of being during Zombiehood.
Wicket. See Hoop.
Woggamuck. Does not officially exist.
Yon peg. Peg at end of greens opposite starting peg. Also, turning stake.
Zombie. Player who has negotiated all hoops and hit hither peg. Called poison or snake in some versions of croquet. Also known as the living dead and the stalking undead. Non-Zombies are yet alive.
Zombie feeding. Sending another players ball into a
Zombies ball, or so close to it that the Zombie wont
miss, their turn coming before other players turn allows
escape.
Zombie in limbo. Upon striking Hither peg, ball is
removed until next turn. If players ball is sent into peg by
another player, causing them to become a Zombie, they must remain in
limbo past their next turn, the turn which they would have used to
become a Zombie.
Zone of possibility. Area on jaws side of a hoop from which a ball can be sent through. Additional zone area gained with pvc pipe hoops, which allow balls to bounce off uprights.

Player shoots wrong ball: Ball(s)
replaced to as close as possible to where they were before fault.
Players turn is over.
Player shoots out of turn: Ball replaced if no hit occurred and fault
was called before next player shoots. If too much happens before
fault is discovered, players may decide to leave balls as they lie.
Player who shot out of turn skips what would have been their
turn.
Two or more balls hit in one shot: Last ball hit is played off of. If
two balls are hit simultaneously, player chooses one and remains live
on the other.
Zombie runs a hoop and hits ball on other side: Zombie is dead but
the other player is still alive or undead as the case may be.
Players ball hits another ball into a third ball, and at end of
first players turn, two balls remain touching: A hit has not
occurred until one player hits their ball into the others ball.
A tap will do, as balls need not change position to constitute a
hit.
Ball is on wrong side of hoop to negotiate it. Player shoots ball
through hoop backwards in order to set it up for next turn: To be set
up for negotiation, ball must lie far enough back through hoop that a
mallet handle passed down the exit side doesn't touch it.
Player has hit yon peg and is coming out through two hoops. Ball
negotiates first hoop, hits another players ball, and
negotiates second hoop: Player has one shot. Hitting ball between
hoops wiped out extra shot from first hoop, second hoop wiped out two
shots from hitting ball.
Player hits hither peg to become Zombie and contacts another ball. Contact means nothing as Zombie went immediately into limbo upon hitting peg.
When taking two shots a mallethead
from a hit ball, place your ball to the side rather than in line with
your target location. This gives room to swing.
You wont get far in one shot, so hit another players ball
whenever practical. This gives you one to set up and one to negotiate
the hoop. If a Zombie is lurking near your next hoop, youll
need two shots: one to set up, and one to run away if the set up shot
didnt turn out good enough.
Look beyond the hoop you are aiming at to see if other balls are
lying where you can hit one with the shot gained by negotiating the
hoop. Strike hard enough to land near them, hit one, and use your two
shots to negotiate the next hoop.
When hitting anothers ball lying on the jaws side of a hoop, it
often pays to send it to the other side -- through the hoop if
youre nice, around if youre naughty -- where youll
be able to pick up two more shots when you become live on that ball
again.
My preferred stroke is called the golf stance, which one writer says
is . . . ineffective in croquet. It allows the striker to hit
the ball hard, but pinpoint accuracy is impossible because the
striker cant sight over the ball to the target. No top-flight
croquet players use a golf stance. You shouldnt use one either
-- except perhaps to hit a long shot on a thick lawn. Oh well,
whatever runs your wicket.
Despite all the above, new situations arise on the greens which
require new rulings. A majority then determines precedent. Rules may
be revisited on request by any Player, preferably before a new season
begins.
The USCA has published official rules for Backyard Croquet. They accept the fact that many variations exist, but see the need for a standard to deviate from. Our main deviances are:
We have no partners -- it's every player for themselves.
There's no scoring and so no points to keep track of.
Any part of mallet may be used for a shot, and it's okay for a mallet to contact a hoop or peg.
Extra shots are lost when hitting yon peg.
Other Greenswards
If you adopt Zombie Croquet as your version of backyard croquet, I welcome you to share your experiences with us. So far, I know of only one other greensward which plays ZC: Garthwick Greens.
Mondo Croquet includes Zombies and the same basic rules, with variations too numerous to list here. A downtown Portland public park becomes their greensward one day per year.
Options after hitting another's ball: only three. May not play ball from where it lies.
Landscaping: broadly defined.
Layout: traditional double diamond, adjusted for yard and garden
configuration. Extra space between hoops at hither and yon pegs.
Peg: soft.
Slapstick: illegal.
Options after hitting another's ball: all four.
Landscaping: narrowly defined.
Layout: traditional double diamond, strictly aligned.
Kong: segment of King Kong song played when kong committed.
Passing turn: not permitted -- shot must be taken.
Peg: hard
Slapstick: legal
Zombie ball: newer live ball traded for battered undead ball. (90% of damage to balls occurs in zombiehood).
How do you play Zombie Croquet?
Join our international
discussion
forum
